Beyond the Sword is the Costco of expansion packs: You’ll get more than
you asked for, and for a really top-notch experience, you’ll have to suss
out pockets of quality rather than stuffing yourself with sheer quantity.
There’s a lot going on in this game—and there’s a lot to like.
This Civilization IV update twists the game’s global-dominance
strategy with new nations, buildings, and other alterations. Changes to
the franchise’s fundamental gameplay turn this iteration of Civilization
into various new games, from space conquests to fantasy adventures.
Without a good index, the add-ons can feel overwhelming, but with
persistence you’ll find new favorite ways to play.
Beyond the Sword’s basics are similar to Civilization IV’s, but some
clever changes improve an already excellent game. As before, you
use a turn-based strategy model to build up a society from meager
beginnings. In the end, you can win by defeating others with a military,
getting the most votes in a U.N. popularity contest, dominating the
world economy, and more.
A single game, made up of tiny turns that last between seconds and
minutes, can stretch to 10 or 15 hours. One of the new updates lets you
begin in a later stage, moving past some of the dull opening turns. It
can be a lot more fun to buy cities, units, and technologies from a fixed
allotment, instead of earning your way up from the dawn of civilization.
Beyond the Sword adds additional victory conditions too, although
most are moderate updates. For example, instead of just being the first
to launch a spaceship to colonize a foreign planet, you now have to add
enough engines to be the first ship to reach Alpha Centauri. The upshot
is that a faster ship can win even if launched after an opponent’s.
Outside the standard games, a dozen new scenarios provide
overwhelming variety. You can play in space with altered rules,
swapping the global map for a star chart. Tactical combat scenarios
add dozens of new units re-create historical situations (such as WWII)
or take fighting into a sci-fi future.
The bottom line. Some of Beyond the Sword’s scenarios essentially
add new graphics to the basic Civ IV rules. But others make drastic
changes. You’ll flounder a little, digging through everything without a
comprehensive guide, but you’ll find new favorites too.—Zack Stern
CIVILIZATION IV: BEYOND THE SWORD
Buying in BuLk
Boldly go beyond a typical Civ game in one of many completely converted modes.
A triumph of game design, Braid mixes 2D platforming gameplay,
ingeniously crafted puzzles, time manipulation, and a melanch ly
story open to multiple interpretations, beautifully packag d in
stunning hand-painted artwork. It’s not an incredibly long game, it
doesn’t have a multiplayer mode or online play, but what’s here is
more than enough to suck you in, keep you engrossed, and make
you really use your brain.
Designed by Jonathan Blow with artwork by David Hellman, Braid
took Xbox Live by storm in 2008, winning numerous awards from
gaming magazines. It was l ter ported to Windows, and Hothead
Games brought it to the Mac. The puzzles and story are the same,
and the Mac’s keyboard controls couldn’t be simpler: arrow keys to
move, the space bar to jump, and the Shift key to rewind time.
That
rewinding-time
mechanism
is the game’s
foundation. Each
world starts
by introducing
a time-manipulation
ability that
you use in the
world’s levels
to collect
located puzzle
pieces. The
puzzle pieces are hard to get to, and figuring out how to access
them can keep you confused for hours. Luckily, you don’t have to
restart a level if you die or just screw it up somehow—thanks
to the time-manipulation tricks, just rewind to a point before
disaster and try again. The soothing music and the sense of
satisfaction you get when a particularly tricky problem finally
presents its solution kept ur blood pressure low enough to keep
playing—for the most part, anyway.
You can continue on to the next level without collecting every
puzzle piece, and return later on to a level that’s got you stuck. But
you do have to find all 60 puzzle pieces in Worlds 2 through 6 to
unlock the final level, World 1. Why are they out of order? That has
o do with the game’s enigmatic story line, which deals with love and
loss, forgive ess and redemption, and possibly the creation of the
atom bomb (seriously). We don’t want to give anything away—and
the plot can be interpreted a few diff rent ways—but after you’ve
finished the game, Google “Braid ending” to read some eyebrow-raising theories. It’s mature for its headiness, but not necessarily
inappropriate for kids, who might skip the story entirely and just
play the levels. We’d feel comfortable letting a 10-year-old play.
e bottom line. The gorgeous paintings, haunting music, unique
story, and even humor (children of the ’80s will appreciate all the
Super Mario Bros. references) make Braid more than just a video
game. It’s a work of art.—Susie Ochs
Just because you’re progressing in the game doesn’t mean you’ll know what’s really
going on.
BRAID
WeavinG tHe PeRfect GaMe
Aspyr
www.aspyr.com
Price: $34.99
Requirements: Mac OS 10. 4. 11 or
later; 1.8GHz PowerPC G5 or Intel
processor; ATI Radeon 9600, Nvidia
GeForce FX 6600, or better graphics
card; Civilization IV full game
Thoughtful updates refine
Civilization’s core rules. Late game
starts can remove the tedium of
character development. Astonishing
number of add-on modes for extra
gameplay. ESRB rating: Everyone
10+.
Rule changes only moderately
update the original game. Poor
organization and introduction to
new game modes.
Mac|Life
RATED
GREAT
Civilization iv:
Beyond the
Sword
Hothead Games
www.playgreenhouse.com
Price: $14.95
Requirements: 1.0GHz or faster G4,
G5, or Intel processor; Mac OS 10. 4. 11
or later; Intel GMA 950 graphics
or better
Beautiful artwork and music.
Unique and challenging gameplay.
Mysterious story line. Universal
binary. ESRB rating: Everyone 10+.
Nothing, really.
Braid
ac|Life
R TE
AWESOME