Our little green
men try to crush
the blue and red
dudes and hold the
glowing circular
zones. Attack!
MULTIWINIA
ATTACK OF THE STICK MEN
Who says you need guns and tanks—or even arms and legs that
bend—to wage war? Real-time strategy game Multiwinia puts you
in command of an army of 2D stick figures called Multiwinians, hellbent on destroying enemy factions in six multiplayer-style game
modes (which can also be played alone) across a unique vector-graphics landscape.
Domination mode has you wiping out your enemy by taking over all
the spawn points, and in King of the Hill mode, you’re fighting to hold
certain areas for the longest amount of time. The object of Capture
the Statue mode is to drag giant statues that appear around the game
world back to your home base. Assault mode divides your soldiers into
attack and defense teams, for conquering the enemy position while
defending your own.
Then things get tougher: Blitzkrieg mode’s goal is to capture other
teams’ flags (a complex process involving building and breaking links),
again while defending yours. And Rocket Riot mode’s three-part goal is
to control solar panels to fuel your rocket, then load your people inside,
and defend the rocket until it can launch. Each mode can be played on
a number of game boards (40-plus in all); some boards are for two
teams and others have up to four teams going at it.
Your job is to devise an overall strategy for success and then set up
the mechanisms to achieve it. You start each game with a spawn point
that burps out new Multiwinians. You can select a group of them and
send them to another location (they’ll take over additional spawn points
or capture king-of-the-hill areas automatically once you send them
there), or you can promote an officer to point all nearby Multiwinians in
one direction. These beings are basically lemmings, so if you send them
over a cliff, they’ll just keep marching into the abyss, but you’ll soon get
the hang of how to direct them. (The basic tutorial is a must, but we
had problems completing the advanced tutorial’s objectives in order,
although it still taught us some of the game’s finer points.)
555./ M|L JUN•09
www.maclife.com
The Multiwinians fire their lasers at nearby enemies, and you can have
them march in formation for extra strength. Crate drops offer power-ups, but you’ve got to send some Multiwinians out to fetch the crates
first. Power-ups include gun turrets, napalm strikes, speed boosts, and
even giant ants to sic on your enemies. And some game boards feature
advanced equipment, such as satellite dishes that beam your men across
chasms or armored vehicles for quickly moving them around.
And while you can play against the computer, with easy, normal, or
hard settings, multiplayer is the whole point. (Multiwinia is named for
Darwinia, a single-player title from 2005 that uses the same game
engine and stick figure characters.) In fact,
the single-player game is really here just to
teach you the game mechanics, so you can
battle your friends online. It’s a cinch to
host or join games, and you can even play
against Windows users—we experienced
no problems or stuttering on our high-speed connection, and the in-game chat
works well too, even though we were too
focused to pay much attention to it.
DLCK@N@E@ 8
The bottom line. Multiwinia’s short
matches are packed with strategy fun,
with simple controls, endless replayability
Ambrosia Software
(especially for $19!), and tons of
multiplayer potential. The sound effects
bored us, but the Tron-ish vector graphics
and glowing, geometric shapes are the
perfect backdrop for these space-age
skirmishes. We’ll never look at innocent
stick figures the same way again.
www.ambrosiasw.com
Price: $19
Requirements: G5 or Intel
processor, Mac OS 10. 4. 11 or later
Six game types playable alone
or in online multiplayer. Cool
graphics. Easy controls. Wide range
of difficulties. Play online against
Windows players. Good for kids ages
11 and up. Universal binary.
Advanced tutorial confusing.
Mediocre sound effects.
—Susie Ochs
Mac|Life GREAT
RATED